Have an AoE group consisting of 1 holy paladin tank with Improved Righteous Fury with full plate healing gear, and 2 holy paladin healers (paladin healers are optional but still recommended) for him. (once fight is learned you can use less AoE and may not require Imp Blizzard) Have 3 warlocks and 2 mages in the AoE group, and have one of the mages spec full Improved Blizzard. The holy paladin stands at the very bottom of the north ramp. The Mages, Warlocks and healers stand ~20-30 yards south of him. (towards the middle of the room) With this positioning, no one in the AoE group will get earthquake or get watery graved the entire fight. This has been tested and proven as of patch 2.2. This strategy thus eliminates the randomness of the AoE group getting graved, and also saves the raid ~32000 damage to heal up every minute.Īdditionally, same as other strats, have a Watery Grave healer stand in the middle of the room to heal the graved players. We use a tree of life druid, but any class will work so long as they have quick reflexes.īetween murloc packs and at the start of the pull, one warlock (pre-determined with Blessing of Light, Amplify Magic and Fel Armor on) will lifetap himself to minimum health. As soon as Morogrim casts earthquake, the paladin tank should start healing the Warlock with Holy light. (the lock should continue to lifetap while being healed) After 3 holy lights the murlocs will reach the AoE tank, and the tank should now heal himself only. The two AoE healing paladins join in with max-rank heals to keep him up. It is helpful for aggro if the AoE tank casts consecrate just before or when the murlocs reach him. The Imp Blizzard mage waits until all the murlocs are hitting the paladin, then casts Blizzard on the murlocs. At this point the warlocks spam-cast SoC, and the other mage can either Flamestrike+Blizzard, or spam Arcane Explosion. The murlocs will die quickly becasue even if the murlocs aggro the AoE, they will not hit them immediately, thanks to the 75% slow of blizzard. The AoE can safely backpedal to kite the murlocs as they die (although this will happen only rarely) The Imp. Blizzard protection allows the AoE to go full out on damage once dps begins, minimizing the healing needed and conserving mana.
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